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You can use this feature to shuffle airships around to meet certain stat requirements.ĭuring Space Combat, the clones in the team can get damaged if you end the fight with less than full Energy: You will not be able to launch the fleet until the capacity is high enough again to support the current clones. When a fleet is not deployed and sitting at Eden, you CAN remove ships from the fleet that would cause the clone capacity to be below current amount in the fleet. This means you cannot remove a ship from a fleet if it would reduce your clone capacity below the current amount in the fleet. Super clones capacity increases by 1/16 * YĪll deployed fleets must always be able to support assigned clones.Higher clones capacity increases by 6/16 * Y.When a ship is said to increase clone capacity by Y, the following actually occurs: Airship Ranks : Each of the Airships assigned to each fleet allows 2 Clones per Rank of the Airship (up to 12 each).The number of clones you can assign to any fleet depends on multiple factors: You can, however, assign other identical or different clones to other teams if you have them. Once marshaled in a contingent, a clone cannot be withdrawn and cannot be moved to another fleet. Unlike for Sky, each of your 4 Space fleets will have its own contingent of clones. Upon unlocking space, clones will be usable in space fights. To be clear, the CST is never used alone, it supplements your regular teams without counting towards leadership.ĭuring combat animation, the clones are displayed on an upper deck if the CST is activated. It is later possible through research to increase the number of Super Clones usable in the team. In that team, you are limited to 1 Super Clone initially. The Clones Sky Team (CST) size is limited to 8 and it is currently not possible to increase it. If you suffer losses and accept them, you'll recover part of the clones creation cost in the loot as well as a small accelerator. If you lose some clones in a fight, you'll be informed of the lost clones in a screen and you can choose to forfeit the win in exchange for their safe return.
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You do not lose clones if you lose the fight. Super: May suffer damage, if Remaining Energy Higher: May suffer damage, if Remaining Energy Lower: May suffer damage, if Remaining Energy You can also destroy your assigned clones but you cannot remove them from the team without killing them.ĭuring Sky Combat, the clones in the team can get damaged if you win the fight but your Airship leaves battle damaged: You can also freely activate and deactivate the use of clones in Sky Combat through that interface. There, you can add up to 8 clones in the Clones Sky Team (CST). Upon unlocking clones, a new clone button appears in the Sky interface. This will both unlock the production of Clones and the ability to use them in the Sky. That particular technology requires to have fully repaired the 3 Energy Halls. To be able to do this, you need research the Clone Cultivation I in the Tech Hall. Clones can be cultivated in the Cultivation Hall.